This week, I’ve mainly been playing Spyro the Dragon on the
PS4. I mentioned last week that I’d put it on mainly to play a game I didn’t
mind my daughter watching, but she really enjoyed playing it as well. But I’m
having a fine time playing it; the levels are easy enough to get through and I
rarely die through losing to the enemies (falling in to water is much more
common,) but the real challenge of the game lies in obtaining all the
collectibles and looking around the level for those, while a little off-pace at
times, is a lot of fun.
I'm up to the Beast makers level at the moment... |
It’s nice to be able to play Spyro now because I wouldn’t
have touched a game like this back when I owned a PlayStation. I was more
interested in the fighting games, military shooters and extreme sports titles
were just coming in then as well; those were the games I tended to play back
then. It turns out I missed out on quite a lot, because games like Spyro and
Crash Bandicoot are very competently-designed games that had a much to offer
and have aged – or at least have been re-mastered – a lot better. I doubt going
back and playing the games that were cutting edge at the time would be the same
experience now!
One remark I find myself making a lot about games I get to
the end of is that nothing beats good level design and a solid core gameplay
loop, and Spyro certainly has that. It doesn’t necessarily have a lot of
progression in it – there’s no rewards in the game that develop the character,
and such rewards as there are come in the form of collectable art – but far
from enjoying Spyro in spite the static character, I enjoy it because of him.
The fact is, “How do I get past this level?”, “How do I reach those gems?”, and
“How do I complete this part 100%?” become very different questions when the
answer lies in the abilities you start the game with. If charging an enemy
doesn’t work, try a different attack. If you can’t find all the gems, look
around again – they’re somewhere, and you can reach them if you look in the
right place. After twenty years of levelling up and buying skill points, it is
a refreshing change of pace – one that was there all along in the vast majority
of the games I was playing prior to that!
Pigs might fly... |
The same is true for the other game I managed to get some
time with this week – Rayman Legends. As a puzzle platformer it has a similar
divide: A platforming game that you can get all the way through, and a puzzle
game for those who want to find all the collectables. I’m nearly at the end of
the main campaign; I’m up to the last boss, which I probably would have beaten
but I had to go back to work. After that, there’s plenty of post-game content;
there’s a whole lot of additional levels I’ve unlocked, and some of the
Teensies got missed along the way so there’s some levels I’ll have to do again.
I couldn’t have picked a better game to do it with really – Rayman’s probably
the best game I’ve got right now for a pick-up-and-play mentality, and with it
being on the Switch of all consoles, I can dip in and out whenever I want without
having to worry too much about plot continuity or any of it.
New faction: Orphans of War. |
Finally, I had a go at Horus Heresy – Legions. It’s a little
odd with this game now because while I feel no great desire to be playing it at
the moment, I need to play it now and again to remain in my warrior lodge;
there’s an expectation that we gain at least 30-50 points per week or we get
kicked out. It’s fair enough; you don’t want a lodge full of dead accounts, but
it does mean I’m only barely engaged.
The other games have taken a back seat for now; I find
myself tied up in work and family commitments including my first musical performance
in a while. We’ll see about next week!
As ever, Matt, very readable and we'll constructed. I enjoy reading them!
ReplyDeleteCheers Dad!
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