I haven’t been very well this week, mainly with a cold but
it nonetheless drags you down! So, with a very busy week, and in a state of
almost constant exhaustion, my time for playing games was limited for the first
half, and heavy for most of Monday where I refused to do anything else. Because
of that, I managed to beat two of them. They were: Rayman Legends on my Switch
and Call of Duty: Classic on the Xbox 360.
This level took a few goes! |
I’ve talked about Rayman Legends on this blog enough times for
you to know I’ve been enjoying it, and I’d rather reserve any additional
remarks I have on the matter for the review. I will, however, say that it is
nice to still be having fun with a game with the post-game content, and in
games like this, getting to the end is only half the battle! It’s one of the
few games I have a hope of achieving 100% completion on, and if I’m still
having fun on the journey, one wonders why not.
Seen one bombed-out ruin, seen them all... |
Call of Duty: Classic was a different matter. I bought this
game in 2013, I think. (It was somewhere within the bracket of buying the Xbox
360 in 2012 and making a habit of keeping track of what games I was buying, which
was 2014-2015.) I’d probably thought at some point that if everybody else was
playing Call of Duty by then, I might as well play it too, and given that I
almost obsessively had to play games in sequence at that point in my life (still
do, though I’m less finnicky about it now!) I was always going to start from
the first one and work my way up. Never mind that, at the time I bought it,
Black Ops 2 was out, Ghosts wasn’t far away and the part of the game that
everybody liked – the multiplayer – dies as the yearly sequel spawns; I wanted
to play through those campaigns! If I’d have known at the time it would take me
over six years to get through even one of them, I might not have bothered. Nonetheless
I managed to get to the end of the first Call of Duty game. It was OK. It’s
showing its age now, obviously. It’s playable enough, but brutally hard in
places and some of it feels quite cheap. However, I’m rather smug to be able to
say that I got through the second half of the game without using the Lean
function even once. This was because I only remembered it existed when I
checked a Wiki to find out how in the world you are supposed to get all the
achievement points by beating the game on its hardest difficulty setting –
apparently this is a key skill for most of it, though it won’t help in certain “turret”
situations, and “that” level in Russia where you somehow have to hold a
building for four minutes. I was also surprised to learn that it was originally
a PC game, and not, as I had previously thought, a port of Call of Duty: Finest
Hour, which I owned for the Xbox at one point but traded in.
There's a secret room behind him... |
Earlier in the week I carried on with Spyro the Dragon, beating
the Beastmakers levels – not without some help from a guide for those last few
gems; I’m not looking to get bogged down – and did the first level of the Dream
Weavers, which I found quite colourful and endearing! I haven’t got much
further than that though as my attention drifted over to Call of Duty, which
sounds bad but let me explain: Kirsty’s PS4 is in our living room, my Xbox 360
is in our bedroom. Noticing I wasn’t well, Kirsty convinced me to come to bed
where it was warmer and play some games there. The original plan was to play
some co-op games but when all the Xbox Live Arcade games I’ve been saving for
co-op turned out to need a separate profile in order to play them in co-op
mode, I moved swiftly on! Kirsty didn’t seem to mind watching me getting killed
in CoD over and over again, so no harm done.
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