I started off this week by beating a game I’ve been playing
for a while now: 8-Bit Armies. I reached the end of the campaign, but there
wasn’t an ending to speak of as such plot as there was appeared in a text box
before each mission. This should have been a bit of a let-down, but I found
myself thinking that I shouldn’t be too worried about plot and endings – 8-Bit
Armies is not that kind of game. It’s far more about an engaging process than
it is about displaying an outcome and getting to the end of the game is its own
reward.
This isn't actually the level I'm talking about. I should do my own screenshots, really. |
Last week, I mentioned that I wasn’t always impressed with
the level design for much of the game, and while I stand by my words, I did
find myself eating them somewhat in favour of the last few levels – they were
excellent. Symmetrically designed as ever, but with more factors to consider
than just killing the enemy. The last level was particularly memorable, as this
was the only mission that I failed all game – I had two allied armies that I
was supposed to keep alive, and while I was attacking the nearest enemy to me,
one of my allies died! When I had another go, I made sure to attack the enemy
base closest to my allies first to keep them safe from the enemy. This worked
up to a point, but then something happened that hadn’t happened all game: The
resources ran out. I had about $2000 left to spend, and all the oil wells had
run dry so there wasn’t going to be any more. I had about half the force I’d
used to attack the enemy base, too – I had to take out two more, with only
minimal reinforcements! I used some of my remaining money to fill in the gaps
in the ground forces, and the rest of it to buy some mechanics to repair my
units. I took the fight to the enemy bases, hitting the power plants first
where possible to disable the gun turrets. (By then, the enemy had run out of
resources as well, so his gun turrets were his only line of defence.) This
worked up until I attacked the final enemy base, where I lost most of my units
to not realising there was another set of power plants on the other side of the
base! Thankfully, I’d kept a flight of helicopters in reserve so they could
destroy all the remaining buildings and take the win.
I’ll write a full review of 8-Bit Armies in the week, but I
wanted to share that last level with you as it’s far too specific to put into a
general review.
He's rubbish, obviously. |
Later, I had a go with a game that I’d owned for some time
and never played 88 Heroes. This is a mad platforming game, where you must
traverse several levels, defeat the boss at the end of a stage and save the
world. To someone who grew up during the 3rd and 4th
generation of consoles, this is nothing new. But the winning card of this game
is the randomised selection of the titular 88 heroes. Each level starts you off
with a different hero, each with his or her own gimmick that makes them unique
to play. Some are better than others, from kittens that fire laser beams, to a
barbarian that flourishes with his sword every time you try to attack, to an
escaped convict who must hold down the action button all the way through the
level or he will explode, to a woman made entirely out of glass and can’t fall
any significant distance, to a man who can’t attack but can float around the
level and dodge most of the traps. You never quite know what you’re going to
get – but you must make the best of what you have because once those heroes are
gone, they’re (mostly) not coming back and after all 88 heroes have fallen, you
lose the game.
This wouldn’t have been anybody’s Game of the Year but I’ve
really enjoyed it so far. It’s nice to see a game not take itself too
seriously!
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