This week I played The Witcher 3, Endless Legend and Magic
Carpet. One of those is a long-form RPG, one is a long-form 4X strategy game,
and the last is an old game, likely very difficult and will take me a long time
to play through. I’ll have plenty of time to talk about them in the future. For
today, I’m going to talk about a board game that me and Kirsty played: Deal or
Duel.
Hamilton: The Board Game? |
At any other time of year this would have been funny, but in
the Christmas period I imagine this comes up quite a lot: I bought Kirsty some
board games from Waterstones, including Labyrinth and Chameleon. She’d played
both before enjoyed them, so I thought we could play them together. As it turned
out, she’d already bought Chameleon for me, and one of our friends had bought
us Labyrinth. So back we went to Waterstones to return the duplicate gifts and
pick some new games. We then ran into the problem of me having most of the
games that Kirsty would otherwise have been interested in buying, so we were
there a while. We eventually decided to buy 221b Baker Street, The Big Movie
Quiz and Deal or Duel.
Deal or Duel looks, at first glance, like Monopoly-like
game, where the aim is to make as much money as possible. Glance a little
harder, and differences start to emerge: You’re dealing with American
Independence, the Founding Fathers, and some of the key figures involved with
that tumultuous period of American history. And your aims are either to make as
much money… or die trying.
Each player picks a colour, or faction, which gives them a
set of nine “face” cards depicting historical figures. They have a hand of
action cards they can use to make money, or initiate duels with their
opponents. You can play general action cards, which usually result in money
changing hands, you can sell some of your cards that affect the duels for
money, or you can challenge one of your opponents to a duel. At the end of a
sequence of turns, Alexander Hamilton – arguably the most influential
individual in this period of history – introduces a new policy or tax that
affects some, all or none of the players depending on what cards are in their
hand. Your goal is either to accumulate $1000, or to be the last player with
face cards when all others are either dead or in prison.
Looks like Monopoly, doesn't it... |
The duelling is where the game comes alive: If you win the
duel, you get the value of the person you defeat in money. You initiate the
duel with a duel card, but you can respond with either another duel card, a
deal card or a conduct card which changes the stakes. At the end of the second
turn after the duel is initiated, the cards you used are flipped and the higher
number of clapping hands wins. If a deal card is played, you must pay the value
of the card you lost against – but you don’t lose your own card. This was how I
eventually lost, however – when Kirsty initiated a high-value duel, all I had
to respond with was a Deal card. When the cards were revealed, I didn’t have
enough money to buy my way out of the duel – an automatic defeat.
We had a very good time playing the game, although it
certainly helped that both Kirsty and I had some investment in the theme
through Hamilton, the Broadway musical. I’m learning to sing a couple of songs
from it, Kirsty is aware of it through her work in Theatre and will be going to
see it in January. We knew who some of the characters were, and some of the
historical events in the game. We also had a laugh acting out the duels, being
theatrically over-polite in the way 18th century duelling is very
often depicted! It’s not perfect – the small amounts of money changed through
the action cards wasn’t making much difference, and while multiple players would
increase the strategic element, elimination mechanics are risky in a game of
this length. But I’m looking forward to playing it again.
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