The key to First Edition Pathfinder is to attack something that isn't the player character's hit points... |
I’ll start this week by mentioning something I forgot to
tell you about last week: Pathfinder. A weekg ago I ran Pathfinder: Rise of the
Runelords for my roleplaying group, and we had a really good time. We’re quite
high-level now, I think they’re all at level 11 which is high for a game that
in all other times I’ve played it had been wrapped up long before we got to
this sort of tier. The group had a fine time defeating The Scribbler, who had
in the previous section managed to turn some of the group on each other and
using their abilities to circumnavigate certain areas of the dungeon. “Forbiddance”
spell denying you access to a certain room? No problem – burrow underneath it
by having your Druid turn into an Earth Elemental and have the whole thing
collapse out of the affected area. They also managed to dispatch an Ancient
White Dragon with relative ease, although that probably has more to do with Ian’s
Alchemist’s ability to fly onto his back and drop bombs on the dragon from
above. There’s still a long way to go before we get to the end of this, but the
other lads seem determined to see it through to the end!
Not managed anything this huge yet... |
I also had a go with a game that I downloaded on Chirstmas
Day, according to my Steam records: Age of Empires. I owned this game a long
time ago, but it appears to have been updated to run on modern computers and
was a pleasure to play again. It’s a real-time strategy game that focuses on
the pre-industrial eras of civilization, where society starts of as
hunter-gatherers and ends up with huge armies taking over the world, or at
least the parts of Central Europe we were familiar with at that point. I’ve
played up to the end of the Egyptian campaign, which is more of a tutorial than
anything else that introduces you to the game mechanics and win conditions.
It’s been a great ride so far; I’ve enjoyed building up my armies, figuring out
what I need to do to win and making the right moves at the right time – even if
that generally involves turning it into a war of attrition, and waiting for the
enemies to use up all of their resources before making my move! I usually enjoy
strategy games and this one is no exception.
I also managed to play a couple of games with Kirsty: The
first was our old favourite, Hey! That’s My Fish, where we battled our penguins
for control of as many fish as possible. Known for its brutal simplicity and surprisingly
competitive mechanics, we’re starting to get our heads around this game as we’re
constantly watching each other’s penguins and our own, judging what would be
the best move to make. I won, but it was close this time with only about five
points in it!
A pleasure to play after all this time! |
The other game was a game I’d owned for a while and hadn’t
got around to playing, which was Sushi Go. I bought this game for the third
time at the UK Games Expo in 2017. The first time, I’d bought the game off Ebay
– but it only had the cards, not the instructions, and I didn’t know how to
play it at that point, so that was no use. The second time, I’d ordered it from
Amazon, and when it arrived it turned out to be printed in Polish and Czech; I
can read neither. I found it for sale with one of the stall holders at the Expo,
who told me that this wasn’t uncommon; the bar code is the same whatever language
it is printed in and the guys picking the list aren’t too careful about what
they’re picking and for who! It is a “pick and pass” card game that’s supposed
to represent a conveyer belt of sushi, where you pick the best card from the
ones you’re given and pass the remaining cards around. With two players, it’s
an interesting challenge, since you’ve got a decent idea of what will be coming
when you pass the cards – it’s easier to plan a strategy! A fun game, in all.
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