Showing posts with label Age of Empires. Show all posts
Showing posts with label Age of Empires. Show all posts

Monday, 2 March 2020

Last Week's Games: Age of Empires, Arcania, Assassin's Creed 2, SSX World Tour and Painting Chaos Raptors


I’ve had all sorts on this week…
Powerful, yes, but vulnerable in... wait,
what? What's happening in this picture?
I had another go with Age of Empires, playing the mission where you attack Troy with Achilles, Ajax and Odysseus and whatever army you can muster. I gave up in the end since all the heroes had died, and I couldn’t crack the enemy’s impenetrable wall of Hoplites and Cavalry. They had destroyed all my catapults, and I was getting to the point in the game where all the resources are starting to dry up so I wouldn’t have been able to mount an effective counterattack. I’ll probably come back to it at some point but those missions take anything up to a couple of hours to reach their conclusion, and I’m not keen on having another go just yet.
Funnily enough I'm several hours into the game and
I've only just started fighting goblins...
I carried on playing Arcania on the PS4. I stopped playing it for a while; not for any particular reason, I just don’t play the PS4 much these days for TV-related reasons. I remembered, whilst dealing with the clunky controls and the not-brilliantly-voice-acted dialogue, that it’s not a very good game. But I found it engaging enough to keep going, at least for a while. It got me thinking about the way I do review scores. Those of you who have been keeping up with this will know that I review games out of five, but as I only review games once I’ve beaten them, and that I will at least have had to have been engaged enough by the game to see it through to the end means that the chances that I will ever give a game the lowest score of 1/5 is quite low. The one game that I would have given that score to was Sweet Fantasy, a visual novel that took me less than 45 minutes to see in its entirety – a feat I accomplished before I started scoring my reviews. If I get to the end of Arcania that’s probably the score I will give it, but as it’s quite rare for me to do this with a long-form RPG, we will have to see…
I also continued my campaign on Assassin’s Creed 2, which I’m enjoying on the basis that I dip into it every now and then and not worry too much about the plot, or what in the world is supposed to be happening. In fact, I’ve bypassed all the plot missions and am in the process of doing all the side quests in the town I’m in now (I can’t remember what it’s called. The one with the port.) Coming into the game every now and again, rather than trying to defeat the entire game in one go, is proving a much more enjoyable experience.
At one point, my three-year-old daughter had a go with SSX World Tour, a game I’d downloaded years ago and hadn’t played for a while. It was amusing to watch her trying to control the snowboard (with a little help from me and my partner,) and I’m not convinced she knows she’s racing, but you know what, she’s having a nice time and that’s what counts.
Note the Blood Angel that this Raptor has killed...
Finally, I completed some Games Workshop models for the first time in a while, in this case some Chaos Space Marine Raptors. I was inspired to paint these by playing the Horus Heresy: Legions game and wanting to build a Chaos Space Marine army based around the Sons of Horus. Their thing in Legions is that they like to attack the Warlord, or whatever the enemy is counting on in order to win, and I’ve always liked that idea, so I decided to paint some Raptors. I was quite pleased with how it worked out in the end. There may have been a top layer of gold I forgot to put on but other than that I’m enjoying how they look. The Champion’s power sword is the second time I’ve used this technique, and while it definitely went better than the first time, it’s still going to need some practice. But that’s what I like about my collection of models; they showcase what I could do at the time and tell the story of how my painting progresses as I’m going along.

Monday, 17 February 2020

Last Week's Games: Misty, Doom and Age of Empires


Last Friday we had Valentine’s day. Kirsty very kindly bought me a game we’d seen reviewed and talked about in Tabletop Gaming magazine and found intriguing: Misty.
Incidentally, I don't recommend
searching for Misty Game with
Google Safe Search turned off..
Misty is a simple card game that uses a couple of nice conceits and mechanics to make an engaging, if brief experience. The idea is that you’re drawing doodles on a steamed-up window in the middle of a storm, and once you have twelve, the doodles come to life and start moving about. Each player picks one card from a hand of six, reveals it by putting it in a 4x3 “window,” then passes the remaining cards around to the next player. Once all the cards are gone, another six are drawn for each player, then the process is repeated except the cards are passed the other way around. Once all the players have a 4x3 window in place, the cards activate…
What the cards do depend on the card. Anything that can move – a bicycle, falling leaves, balloons etc – moves one space in the indicated direction. And if you have a flower and a monster, the monster will eat the flower. You then score points based on how many cards you have left on the window that can score. Any that have gone flying off the window are gone and won’t score any points. And if a card has moved on top of another card, you’ve lost them both. If the monster eats the flower, you’ve lost the points for the flower – but not the monster. And if you manage to get two smiley faces next to each other, that’s worth an extra point.
The strategy involves building your window and watching out for what the other players are doing. Have they got a lot of flowers? Probably worth sending them monsters. Are they playing a lot of movable cards? Send them some cards that can’t move, so that they will have to lose at least some points accommodating them. At the same time, you must build your own window as efficiently as you can – How can you stop your cards from overlapping each other? Will it really be so bad if the monster eats the flower?
It took Kirsty a while to get the hang of what was happening and I won the first game we played, however we both agreed that it’s a great little game with mechanics that are easy enough to understand and use. We’re looking forward to having another go with more players!
In Hell, they have trousers...
I also downloaded and played the Ultimate Doom on my laptop. I owned this game in 1998 and it is still good fun today. The reasons for this lie with a lot of the things I was saying about Wolfenstein 3D back in the summer – the level design is excellent, and the core gameplay loop is solid. Hardware may have been somewhat limited back in the early 90s, but they squeezed every ounce of playability they could out of that they had to work with.
After rebinding the keys with some finnicky DOS-based lists, (now that I’ve discovered WASD for movement, I’m not going back,) and snarling over the fact that for some reason you can’t bind Left Shift (would have been great for running!) I set the difficulty to Ultra Violent (4/5.) I have played through most of the game on the middle difficulty; that was on the Xbox version with a controller, and I’ve got better at FPS since then so I thought I’d give the increased difficulty a go. I was very glad I did, because the general effect of this was to increase the number of enemies present in the level, leading to some truly thrilling battles! I’ll come back to this every now and then.
This is the level I'll be playing next, funnily enough...
Finally, I carried on with the Greek campaign of Age of Empires. I’m enjoying it, but I got stuck on the mission where you need to attack the temple. Whatever I tried, I couldn’t get my units close enough without the enemy priests converting them! I eventually did it by being a bit more economical with my unit building and pounding the enemy from afar with the catapults – standard procedure for Age of Empires!

Monday, 10 February 2020

Last Week's Games: Pathfinder, Age of Empires, Hey! That's My Fish, Sushi Go


The key to First Edition Pathfinder
is to attack something that isn't the
player character's hit points...
I’ll start this week by mentioning something I forgot to tell you about last week: Pathfinder. A weekg ago I ran Pathfinder: Rise of the Runelords for my roleplaying group, and we had a really good time. We’re quite high-level now, I think they’re all at level 11 which is high for a game that in all other times I’ve played it had been wrapped up long before we got to this sort of tier. The group had a fine time defeating The Scribbler, who had in the previous section managed to turn some of the group on each other and using their abilities to circumnavigate certain areas of the dungeon. “Forbiddance” spell denying you access to a certain room? No problem – burrow underneath it by having your Druid turn into an Earth Elemental and have the whole thing collapse out of the affected area. They also managed to dispatch an Ancient White Dragon with relative ease, although that probably has more to do with Ian’s Alchemist’s ability to fly onto his back and drop bombs on the dragon from above. There’s still a long way to go before we get to the end of this, but the other lads seem determined to see it through to the end! 

Not managed anything this huge yet...
I also had a go with a game that I downloaded on Chirstmas Day, according to my Steam records: Age of Empires. I owned this game a long time ago, but it appears to have been updated to run on modern computers and was a pleasure to play again. It’s a real-time strategy game that focuses on the pre-industrial eras of civilization, where society starts of as hunter-gatherers and ends up with huge armies taking over the world, or at least the parts of Central Europe we were familiar with at that point. I’ve played up to the end of the Egyptian campaign, which is more of a tutorial than anything else that introduces you to the game mechanics and win conditions. It’s been a great ride so far; I’ve enjoyed building up my armies, figuring out what I need to do to win and making the right moves at the right time – even if that generally involves turning it into a war of attrition, and waiting for the enemies to use up all of their resources before making my move! I usually enjoy strategy games and this one is no exception.
I also managed to play a couple of games with Kirsty: The first was our old favourite, Hey! That’s My Fish, where we battled our penguins for control of as many fish as possible. Known for its brutal simplicity and surprisingly competitive mechanics, we’re starting to get our heads around this game as we’re constantly watching each other’s penguins and our own, judging what would be the best move to make. I won, but it was close this time with only about five points in it!
A pleasure to play
after all this time!
The other game was a game I’d owned for a while and hadn’t got around to playing, which was Sushi Go. I bought this game for the third time at the UK Games Expo in 2017. The first time, I’d bought the game off Ebay – but it only had the cards, not the instructions, and I didn’t know how to play it at that point, so that was no use. The second time, I’d ordered it from Amazon, and when it arrived it turned out to be printed in Polish and Czech; I can read neither. I found it for sale with one of the stall holders at the Expo, who told me that this wasn’t uncommon; the bar code is the same whatever language it is printed in and the guys picking the list aren’t too careful about what they’re picking and for who! It is a “pick and pass” card game that’s supposed to represent a conveyer belt of sushi, where you pick the best card from the ones you’re given and pass the remaining cards around. With two players, it’s an interesting challenge, since you’ve got a decent idea of what will be coming when you pass the cards – it’s easier to plan a strategy! A fun game, in all.