Monday, 23 March 2020

Last Week's Games: Mortal Kombat, Final Fantasy VII and Spelunky


I found the original Mortal Kombat trilogy on sale on GOG and remembering how much fun I’d had with those games in the past, I bought them and downloaded the first game. The first thing I noticed was that it handles quite a bit differently to the Sega Megadrive version of the game I was used to…
Not looking good for Sub-Zero, is it?
There’s no point in being polite about this; the controls are incredibly clunky, even for a Mortal Kombat game. The game was released for DOS and runs on DOSbox, which doesn’t support the game controller I have. This being a fighting game, I’d rather be using a controller, but from what I understand, that wouldn’t be much better: As PC controllers at the time weren’t expected to have more than four buttons anyway, whichever configuration of the controller settings you used would have meant missing out on at least one of the necessary buttons. I ended up rebinding and using some of the keyboard for the game. It works… but it’s very fiddly to remember what key does what button, and often I find myself pressing buttons that do nothing at all.
Elsewhere, the game is closer to the Arcade game than the console ports that came later. The music is different to how I remember it from the Mega Drive, but some of the tracks were used in the Gameboy port of the game! The fights work well enough, if you can get past the controls, and it would be churlish of me to suggest I’m not enjoying it at all, but there are better fighting games than this now.
A very sad moment of the game...
With the corona virus gripping the country and a lot of my work put on hold, I have spent quite a bit of time playing Final Fantasy VII on my Nintendo Switch. This is another game that, objectively speaking, hasn’t aged particularly well, but is always a joy to play, nonetheless. At the time of writing I’m in the Corel Prison, (I got game over-ed in the fight against Dyne; I’d forgotten how quick he reacts!) which means I’m past the point I reached the last time I attempted a complete playthrough. I’d be surprised if any of you remember this as it was over five years ago, but I tried playing through the PlayStation version of the game which sadly stopped working en route to Corel. Whether I’ll see this through to the end I don’t know, and with the remake due out in a few weeks, I may not have to – but I’ll enjoy it while it lasts!
I carried on with Assassin’s Creed 2 when I could spare the time, and I’m working my way through the missions in Venice. Funnily enough there doesn’t seem to be anywhere near as much side activity to do in Venice as there is in the other cities in the game; maybe I’m missing something, or maybe the game wants to move the story on a little more quickly now.
Intense...
Then, when my daughter turned up, I had a go with Spelunky on the Xbox 360. This is a bit of an odd game for me as I played it after playing Rogue Legacy, and I didn’t think Spelunky was as good. But it is one of the better pick up and play games I own on the 360, and the controls are simple enough for my daughter to at least give it a go! It’s a very difficult game, but we have fun in the mines. In my case that means getting through as much of the game as I possibly can, in her case it means trying to get to the end of the level before the ghost gets her!
I also managed to finish painting my second squad of Chaos Raptors for my Black Legion army and bought another box of them. My intention is to get three six-man squads plus a Chaos Lord to make up a 500pt army and see how I feel after that. But I’m painting these models more quickly than I’ve managed in a long time, so while this would normally take me close to a year, this year may prove a different matter entirely.

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