It’s been quite an eventful week for me in terms of playing
games! I had a couple of highlights, not the least of them finally getting to
the end of Hand of Fate after owning the game for nearly two years. You can
read my full review here, but I’d like to re-iterate how much it adds to the
game that there’s no real plot to speak of, no Jacobean tragedy of characters
to keep track of and no need to restart the game in order to remember what in
the world was going on. It’s just you and The Dealer, and even though none of
it gets explained by the end of the game, I feel it would have ruined it the
game if it had tried to resolve it. It is a hugely fun experience, worth more
than the sum of its parts, and one that I would more than recommend giving a
go.
My new game for this week was OlliOlli; a 2D skating game.
I’m finding this one very difficult to get to grips with because the system for
tricks and landings is completely different from what I’ve come to expect from
the 5/6th generation Tony Hawk-style games. With those games, the
face buttons combined with the directions handled the vast majority of the
tricks, and landing was as simple as pointing the skateboard the right way when
you hit the floor. With OlliOlli, the tricks are done almost entirely off the left
thumb stick, and the A button (on the Steam controller) handles the landing.
It’s taking some getting used to, but then, so did Tony Hawk, so I might come
back and give it another go if I’ve got a few minutes.
I carried on with Pokémon Leaf Green for a while, getting to
the other side of Moon Mountain and into Cerulean City. I haven’t done anything
there yet because I didn’t play the game for very long this week, but I’ll keep
going at it whenever it’s convenient.
I also carried on with Assassin’s Creed 2, arriving at the
point where you have the option to spend some money to rebuild the town. It
does require a certain suspension of disbelief to accept that roughly two years
have passed between arriving at the villa and the game’s plot progressing, and
I’m not sure to what end you are re-building the town. Some of the buildings
have obvious benefits, but for the rest of them, I’m not sure what the purpose
is unless there comes a point later in the game where you have to spend a lot
of money! I’m having a pretty decent time with it, but while it does seem to
take control of its own plot more than the previous game, it appears to be less
open than Assassin’s Creed as well for that reason.
Finally I spend some time in Warlords ‘n’ Wizards in
Netherton painting Chaos Cultists. I enjoyed painting them a lot more once I’d
got the block colours done on the clothes, because at that point they started
to look quite good. I probably put a little more effort in to them than was
necessary for rank-and-file models that will die if my opponent so much as
breathes on them too hard, but hey, it’s not like I’m in a hurry to complete
the army!
I had a look at some of the options for building my Word
Bearers army, and found that with the addition of 20 cultists and a Dark Apostle,
I could build a Battalion formation in a 500 point army. This would give me six
command points to spend on Stratagems, and I found a couple of interesting ones
that relate to the army I’m trying to build. I could, potentially, remove a
unit of cultists from the board and bring it back at full strength on any of
the board edges I like; this is a bit of a gamble but it might pay off in
objective-based games. Also the Stratagem that relates to the Word Bearers take
some of the risk away from summoning Daemons, I will see how this effects the
composition of the army as it grows.
No comments:
Post a Comment